Horror Game (mark Wonnacott) Mac OS

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Indie game store Free games Fun games Horror games. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. Alchemilla Mod is an attempt to recreate original atmosphere of cult game Silent Hill on the Source Engine. It is not a rebuild of one of the games of series, it is its own history on its own reasons. Above all things is a project developed for fanatics.

Wales Interactive Limited
TypePrivate
IndustryVideo games
FoundedOctober 24, 2011; 9 years ago
HeadquartersPencoed, Wales
David Banner MBE
Richard Pring
ProductsThe Bunker
Soul Axiom
Number of employees
10[1]
Websitewalesinteractive.com
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Wales Interactive Limited is a Welsh independent video game developer and publisher established in 2011 and based in Pencoed, Wales. The studio, best known for Late Shift, The Bunker, Don't Knock Twice and The Shapeshifting Detective, have published over 20 video game titles across 10 platforms. They are a multi award winning studio, accolades achieved include BAFTA Cymru Games Award 2012 & 2018, Appster's Award for Best Indie Game Developer 2014, GREAT Face of British Business Winner 2015, South Wales Business of the Year 2014 & 2016, and Wales Technology Award Winner 2017 & 2018. The studio supports PlayStation 4, Xbox One, Nintendo Switch, Wii U and Microsoft Windows as well as all the latest virtual reality devices including HTC Vive, Oculus Rift and PlayStation VR. Wales Interactive develop and publish their own original IP as well as third-party titles.[2][3][4] Wales Interactive is noted for being part of the mid-2010s revival of the genre of FMV games, i.e. their titles The Bunker, Late Shift and others all substitute traditional game mechanics with live action footage.

History[edit]

Horror

Wales Interactive Limited is a Welsh independent video game developer and publisher established in 2011 and based in Pencoed, Wales. The studio, best known for Late Shift, The Bunker, Don't Knock Twice and The Shapeshifting Detective, have published over 20 video game titles across 10 platforms. They are a multi award winning studio, accolades achieved include BAFTA Cymru Games Award 2012 & 2018, Appster's Award for Best Indie Game Developer 2014, GREAT Face of British Business Winner 2015, South Wales Business of the Year 2014 & 2016, and Wales Technology Award Winner 2017 & 2018. The studio supports PlayStation 4, Xbox One, Nintendo Switch, Wii U and Microsoft Windows as well as all the latest virtual reality devices including HTC Vive, Oculus Rift and PlayStation VR. Wales Interactive develop and publish their own original IP as well as third-party titles.[2][3][4] Wales Interactive is noted for being part of the mid-2010s revival of the genre of FMV games, i.e. their titles The Bunker, Late Shift and others all substitute traditional game mechanics with live action footage.

History[edit]

The company was formed in 2012 by co-founders Dr David Banner MBE and Richard Pring. Both founders previously co-managed GamesLab Wales together under University of Glamorgan (now University of South Wales).[5] David Banner, a former employee of Pivotal Games and Eidos Interactive, also founded the Wales Games Development Show.[6] Wales Interactive was formed with an aim to create original games that entertain the world as well as put Wales on the video games map.[7] The studio began and remains as a tenant of the Sony UK Technology Centre in Pencoed, Bridgend.[8][9]

Most of Wales Interactive's early work consisted of mobile apps and games as well as a series of Welsh e-books which were supported by S4C's digital fund.[10] In 2013, they shifted development to focus on PC and consoles with their title, Gravity Badgers, and the psychological horror, Master Reboot.[11][12][13] The development team then released Infinity Runner with Oculus Rift support, a first for the company. Infinity Runner went on to being the first ever PlayStation 4 and Xbox One game to be made entirely in Wales.[14][15] The studio gained a major publication feature in a studio profile for Edge (magazine) which coincided with the Early access development stages of their Science fictionAdventure game, Soul Axiom.[16][17]

In 2015, Wales Interactive established their third-party publishing label. They partnered with UK independent developers, Milky Tea, to bring their title, Coffin Dodgers, to Xbox One and PlayStation 4.[18] Since then, the studio continues to develop their label by co-developing and publishing the FMVhorrorvideo game, The Bunker.[19][20]

In July 2020, Wales Interactive announced a new FMV title called Gamer Girl which will be released on PC, PS4, Switch and Xbox One in September 2020. In the game, the player is a moderator for a popular female streamer named Abicake99 (Alexandra Burton) who helps control her chat and stream content as well as make personal decisions for her. The game is being touted as the first 'improvised' FMV game.[21]The game's trailer received ridicule from the wider community,[22] with many people calling it Simp Simulator.[23]

Games[edit]

Published Games[edit]

TitleYearDevelopersPlatform(s)
Jack Vs Ninjas2012Wales InteractiveAndroid, iOS, Windows Mobile,
Stride Files: The Square Murder2012Wales InteractiveAndroid, iOS, Windows Mobile, PC, Mac OS, Linux
Gravity Badgers2012Wales InteractiveAndroid, iOS, Windows Mobile, PlayStation Vita, PC, Mac OS, Linux, PlayStation 3
Master Reboot2013Wales InteractivePC, Mac OS, Linux, PlayStation 3, Wii U
Infinity Runner2014Wales InteractivePC, Mac OS, Linux, PlayStation 4, Xbox One, Wii U
Soul Axiom2016Wales InteractivePC, Mac OS, Linux, PlayStation 4, Xbox One, Wii U
Coffin Dodgers2016Milky TeaNintendo Switch, PlayStation 4, Xbox One
The Bunker2016Splendy Games, Wales InteractivePC, Mac OS, Nintendo Switch, PlayStation 4, Xbox One, IOS, Android
Knee Deep2017Prologue GamesPlayStation 4, Xbox One
Late Shift2017CtrlMovieAndroid, iOS, PC, Mac OS, Nintendo Switch, PlayStation 4, Xbox One
Don't Knock Twice2017Wales InteractivePC, Mac OS, Nintendo Switch, PlayStation 4, Xbox One
Typoman2018Brainseed FactoryNintendo Switch
The Infectious Madness of Doctor Dekker2018D'Avekki StudiosPC, Nintendo Switch, PlayStation 4, Xbox One
The Shapeshifting Detective2018D'Avekki StudiosPC, Nintendo Switch, PlayStation 4, Xbox One
Time Carnage2018Wales InteractivePC, Nintendo Switch, PlayStation 4, Xbox One
Attack of the Earthlings2019Team JunkfishPlayStation 4, Xbox One
Headspun2019SuperstringPC, Nintendo Switch, PlayStation 4, Xbox One
Maid of Sker2020Wales InteractivePC, Nintendo Switch, PlayStation 4, Xbox One
The Complex2020Wales InteractivePC, Nintendo Switch, PlayStation 4, Xbox One
Gamer Girl2020Wales InteractivePC, Nintendo Switch, PlayStation 4, Xbox One
Five Dates2020Good Gate MediaPC, Nintendo Switch, PlayStation 4, Xbox One

Entertainment & Interactive Books[edit]

TitleYearDevelopersPlatform(s)
Mr Frog the Neighbours Dog2012Wales InteractiveAndroid, iOS, Amazon Appstore
Mrs Sprat Next Doors Cat2012Wales InteractiveAndroid, iOS, Amazon Appstore
Miss Giraffe the Farmers Calf2012Wales InteractiveAndroid, iOS, Amazon Appstore
Mrs Doe the Local Crow2012Wales InteractiveAndroid, iOS, Amazon Appstore
Mr Tiger the House Spider2012Wales InteractiveAndroid, iOS, Amazon Appstore
Jibs Jump Fruit Frenzy2012Wales InteractiveAndroid, iOS, Amazon Appstore
Kitten Calculator2012Wales InteractiveAndroid, iOS, Amazon Appstore
World Torch Challenge2012Wales InteractiveAndroid, iOS, Amazon Appstore
Jibs Arcade2012Wales InteractiveMicrosoft Windows
Super Combombo2013Wales InteractiveAndroid, iOS, Amazon Appstore
DJ Space2013Wales InteractiveAndroid, iOS, Amazon Appstore, Microsoft Windows

References[edit]

  1. ^'Meet the team'. Wales Interactive. Retrieved 6 May 2015.CS1 maint: discouraged parameter (link)
  2. ^'Companies | GamesWales'. gameswales.org. Retrieved 2016-06-24.
  3. ^http://www.walesinteractive.com/about
  4. ^http://www.walesinteractive.com/awards
  5. ^'Gameslab Wales launched to boost computer games design'. 2011-07-05. Retrieved 2016-06-24.
  6. ^'CEMAS : 2014 edition of the Wales Games Development Show at the Millennium Centre in Cardiff'. www.cemas.mobi. Retrieved 2016-11-28.
  7. ^Smith, Mark (2013-08-07). 'It's game on for Bridgend firm as PlayStation goes Welsh'. Retrieved 2016-06-24.
  8. ^'Wales' First PlayStation 4 Game Launched | Sony UK TEC'. www.sonypencoed.co.uk. Retrieved 2016-06-24.
  9. ^Ltd, Insider Media. 'First PS4 game developed in Wales released'. Retrieved 2016-06-24.
  10. ^'S4C Press release'. www.s4c.cymru. Retrieved 2016-06-24.
  11. ^Wichtowski, Leo. 'A Freakishly Cool Game Where You Invade The Memories Of Dead People'. Retrieved 2016-06-24.
  12. ^Johnson, By Leif. 'Master Reboot Review'. IGN. Retrieved 2016-06-24.
  13. ^'Video games guru to launch first Welsh PlayStation 3 game'. Wales. 2013-08-12. Retrieved 2016-06-24.
  14. ^Barry, Sion (2015-04-21). 'First Welsh designed game'. Retrieved 2016-06-24.
  15. ^'Infinity Runner review: Become a space werewolf and run for your life on Xbox One and Windows'. Retrieved 2016-06-24.
  16. ^'Edge 280: In the studio with Guitar Hero Live, the next generation of music games'. Retrieved 2016-06-24.
  17. ^'Wales Interactive Video Games Developer & Publisher'. Wales Interactive Video Games Developer & Publisher. Retrieved 2016-06-24.
  18. ^Porter, By Matt. 'Kart Racer Coffin Dodgers Coming to Console'. IGN. Retrieved 2016-06-24.
  19. ^''Completely live action' horror game The Bunker coming this year'. Retrieved 2016-06-24.
  20. ^'Play Through a Film Set in an Underground Bunker at the End of the World'. Kotaku UK. Retrieved 2016-06-24.
  21. ^O'Connor, James (2020-07-17). 'Gamer Girl, The First Ever Improvised FMV Game, Casts You As A Streamer Chat Moderator'. MSN. Retrieved 2020-07-17.CS1 maint: discouraged parameter (link)
  22. ^'Gamer Girl, A Horror FMV Game About A Streamer, Has Pulled Its Trailer Following Backlash'. GameSpot. Retrieved 2020-07-27.
  23. ^'Gamer Girl Trailer: A 'Simp simulator' that is dark, cringe and nope-worthy'. IPS News. Retrieved 2020-08-12.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wales_Interactive&oldid=988326944'
The Path
Developer(s)Tale of Tales
Publisher(s)Tale of Tales
TransGaming (Mac OS X)[1]
TopWare
1C Company[2]
Zoo Corporation[3]
Artist(s)Auriea Harvey
Michaël Samyn
Laura Raines Smith
Composer(s)Jarboe
Kris Force (Amber Asylum)[4]
Platform(s)Microsoft Windows
Mac OS X[1]
ReleaseMarch 18, 2009
May 7, 2009 (Mac OS X)[1]
Autumn 2009 (Polish)
December 11, 2009 (Russian)[5]
July 7, 2010 (Japanese)[6]
Genre(s)Psychological horror, art
Mode(s)Single-player

Horror Game (mark Wonnacott) Mac Os X

The Path is a psychological horrorart game[7] developed by Tale of Tales originally released for the Microsoft Windowsoperating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies.

It is inspired by several versions of the fairy taleLittle Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times. The player can choose to control one of six different sisters, who are sent one-by-one on errands by their mother to see their sick grandmother. The player can choose whether to stay on the path or to wander, where wolves are lying in wait.[8]

Gameplay[edit]

Horror Game (mark Wonnacott) Mac Os Catalina

A screenshot of the character Rose on the titular path, surrounded by the forest; the Girl in White can be seen in the distance

According to the developer, the game is not meant to be played in the traditional sense, in that there is no winning strategy. In fact, much of the gameplay requires the player to choose the losing path for the sisters to run into encounters which they (and the player) are meant to experience. Even the story narratives are not typical for a game, as explained by the developer, 'We are not story-tellers in the traditional sense of the word. In the sense that we know a story and we want to share it with you. Our work is more about exploring the narrative potential of a situation. We create only the situation. And the actual story emerges from playing, partially in the game, partially in the player's mind.'[9]

Plot[edit]

The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins.

Salty fish go! mac os. The player is given control of the girl, and is instructed: 'Go to Grandmother's house and stay on the path.'

As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a 'basket' to see what they have collected.

The Wolf is the antagonist in the game and takes on a different form for each girl. The forms represent tribulations that are associated with the stages of childhood and adolescence. It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house.

When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent.

When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.

Development[edit]

The Path was announced on the Tale of Tales Game Design forum on March 16, 2006 under the working title 144,[10] on the pattern of their first-started, on-hiatus Tale of Tales 8 (chosen for the universal, language-independent nature of Arabic numerals).[11] This number originally referred to the six 24-hour periods of the six days in which the game was set,[12] but in the released version refers to the 144 coin flowers.

Release[edit]

The Path was released on March 19, 2009.[13] It became available for Mac on May 7, 2009.[14]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic79/100[15]
Review scores
PublicationScore
GameSpot8/10[16]
IGN7.7/10[17]
VideoGamer.com10/10[18]

Depths of the damned mac os. Iain McCafferty of VideoGamer.com called The Path 'a hugely significant work in terms of what a video game can be beyond the realms of throwaway entertainment' and 'potentially a seminal moment in video games.' He claimed that 'It will be years before a game made by the big budget software houses like Ubisoft or EA is brave enough to attempt anything remotely similar, but The Path shows promising signs that gaming is starting to grow up.'[19]

Heather Chaplin of Filmmaker Magazine pointed out how uniquely feminine The Path is: 'For me, The Path is about what a remarkably fine line it is that separates childhood from adulthood, innocence from cynicism, and how utterly not black-and-white most things in life are.'[20]

Reel mac os. Tim Martin of The Daily Telegraph cited The Path as a recent example of a 'vigorous experimentation with techniques of narrative.' He likened it to 'an Angela Carter novel, as siphoned through The Sims.'[21]

Justin McElroy of Engadget commented on gameplay mechanics: 'You get one instruction in the game and you have to disregard it. That's the kind of experience we're talking about here. Once you leave the path you'll find innumerable creepy yet beautifully rendered experiences to take part in, but you're never really given any guidance as what the point or object of all of it is. Basically, it's gameplay in the abstract.' [22] Mike Gust of Tap Repeatedly called The Path 'a sort of anti-game', 'a game turned inside out in service to something deeply personal, human and disturbing'.[23]

John Walker of RockPaperShotGun remarked 'I kind of don't like the game' but noted that this 'is not a criticism. If anything, it's the highest compliment I could pay it. While there's spooky woods, abandoned playgrounds, creepy dolls, and many other familiar themes of horror, these offer no scares. For me, the horror comes from what appears to be the most abhorrently pessimistic presentation of adolescence.'[24]

Blender software free download for windows 10. Steven Poole of Edge opined that the game is 'a supremely boring collection of FMVs with pretensions to interactivity that very quickly wears out its joke about control and becomes a tedious slab of nihilistic whimsy,' yet noting that the game features a 'lugubrious, Lynchian surrealism' and that 'in its ornery and precious way, The Path is a triumph of atmosphere, coming much closer than the cruder shocks of games such as Silent Hill or BioShock to a dramatization of what Ernst Jentsch and Freud analyzed as the 'uncanny' in literature.'[25]

Awards[edit]

An in-progress, alpha-stage version of The Path was nominated for Excellence in Visual Arts after being exhibited at the Independent Games Festival in 2008.[26] The game also has been honored with two awards at Bilbao, Spain's hóPLAY International Video Game Festival. The game won Best Sound and Best Design.[27]

References[edit]

  1. ^ abcHarvey, Auriea (May 7, 2009). 'The Path for Mac is NOW available!'. The Path development blog. Tale of Tales. Retrieved September 24, 2011.CS1 maint: discouraged parameter (link)
  2. ^Samyn, Michaël (2009-03-12). 'The Path to Russia'. Tale of Tales. Retrieved 2009-03-26.CS1 maint: discouraged parameter (link)
  3. ^Samyn, Michaël (2009-06-24). 'Interview in Japanese'. Tale of Tales. Retrieved 2009-06-24.CS1 maint: discouraged parameter (link)
  4. ^'The Path user manual'. pp. 4, 10, 15. Retrieved 2009-03-26.CS1 maint: discouraged parameter (link)
  5. ^'Official Russian Web page'.
  6. ^http://gamezone.zoo.co.jp/index.php?main_page=product_info&products_id=727
  7. ^Leigh Alexander. 'The Path For Art Games'. Kotaku.
  8. ^'The Path – a short horror game by Tale of Tales'. Tale of Tales. Retrieved 26 March 2009.CS1 maint: discouraged parameter (link)
  9. ^Newheiser, Mark (7 April 2009). 'Michaël Samyn & Auriea Harvey interview'. Adventure Classic Gaming. Retrieved 2009-04-10.CS1 maint: discouraged parameter (link)
  10. ^Samyn, Michaël (16 March 2006). '144 introduction'. Tale of Tales Game Design Forum. Retrieved 26 March 2009.CS1 maint: discouraged parameter (link)
  11. ^Tale of Tales * 8
  12. ^Tale of Tales Game Design Forum ~ View topic - 144?
  13. ^Harvey, Auriea. 'The Path is available NOW!'. tale-of-tales.com. Retrieved 20 February 2016.CS1 maint: discouraged parameter (link)
  14. ^Harvey, Auriea. 'The Path for Mac is NOW available!'. tale-of-tales.com. Retrieved 20 February 2016.CS1 maint: discouraged parameter (link)
  15. ^http://www.metacritic.com/game/pc/the-path
  16. ^VanOrd, Kevin (13 August 2009). 'The Path Review'. GameSpot. Retrieved 28 June 2010.CS1 maint: discouraged parameter (link)
  17. ^Onyett, Charles (24 March 2009). 'The Path Review'. IGN. Retrieved 25 March 2009.CS1 maint: discouraged parameter (link)
  18. ^McCafferty, Iain (23 March 2009). 'The Path Review for PC'. VideoGamer.com. Pro-G Media. Archived from the original on 31 March 2012. Retrieved 24 March 2009.CS1 maint: discouraged parameter (link)
  19. ^Iain McCafferty, 'The Path ReviewArchived 2012-03-31 at WebCite,' VideoGamer, 23 March 2009.
  20. ^Heather Chaplin, 'Heather Chaplin gets fully immersed into The Path.Archived 2012-03-06 at the Wayback Machine,' Filmmaker Magazine, Summer 2010.
  21. ^Tim Martin (8 May 2009). 'Endpaper: Fiction Reaches a New Level'. The Daily Telegraph. Retrieved 22 July 2017.CS1 maint: discouraged parameter (link)
  22. ^Justin McElroy (19 March 2009). 'This is not a review for The Path'. Engadget. Retrieved 22 July 2017.CS1 maint: discouraged parameter (link)
  23. ^Mike Gust (19 May 2009). 'Review: The Path'. Tap Repeatedly. Retrieved 22 July 2017.CS1 maint: discouraged parameter (link)
  24. ^John Walker (11 March 2009). 'What Cruel Teeth You've Got: The Path Impressions'. Rock, Paper, Shotgun. Retrieved 22 July 2017.CS1 maint: discouraged parameter (link)
  25. ^Steven Poole (20 August 2009). 'Into the Woods'. Trigger Happy. Archived from the original on 5 July 2010.CS1 maint: discouraged parameter (link)
  26. ^'2008 Independent Games Festival Winners'. The 11th Annual Independent Games Festival. Think Services. 2008. Archived from the original on 3 March 2009. Retrieved 29 March 2009.CS1 maint: discouraged parameter (link)
  27. ^'I Certamen Internacional de videojuegos hóPlay'. Alhondiga Bilbao. 2010.Cite journal requires |journal= (help)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Path_(video_game)&oldid=995983803'




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